Lab 6 – Binary Trees

Part 1 – Overview

BinaryTree

As you may recall from class, a binary tree is either

  1. empty, or
  2. a root node of data with a left and right (sub)tree.

The starter code has three tree classes.

  1. An abstract class BinaryTree<T> to represent any binary tree,
  2. A subclass EmptyTree<T> of BinaryTree<T> to represent any empty binary tree. Note that we are using this class and not null to represent empty trees.
  3. A subclass ConsTree<T> of BinaryTree<T> to represent any nonempty binary tree. This class contains fields appropriate for a nonempty binary tree.

In this way, any binary tree you create will either be an EmptyTree or a ConsTree.

TreeApp

You should be able to run the TreeApp program. It doesn’t do much yet. There is a Load File button that brings up a file picker that allows you to choose from various tree files that have been supplied, but nothing happens when you choose a file because the loadTreeFromFile() method at this point just returns a new EmptyTree. You will fix that in Part 2.

This application’s GUI frame has a tree display area on the left, an output textbox on the right, and a group of buttons for user commands at the bottom. After you implement the loadTreeFromFile() method, when a file is loaded a binary tree object will be created and the tree displayed in the left area of the frame. The area on the right side of the frame is used for the output of from buttons like Height and Diameter.

TreeApp GUI

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